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Deprecated API
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Terminally Deprecated
Classes
Annotation Interfaces
Methods
Annotation Interface Elements
Terminally Deprecated Elements
Element
Description
org.rspeer.game.config.item.loadout.EquipmentLoadout.getBagged()
org.rspeer.game.config.item.loadout.EquipmentLoadout.isWorn()
org.rspeer.game.config.item.loadout.InventoryLoadout.getExcessItems()
org.rspeer.game.config.item.loadout.InventoryLoadout.getIrrelevantItems()
org.rspeer.game.config.item.loadout.InventoryLoadout.getMissing()
org.rspeer.game.config.item.loadout.InventoryLoadout.isBagged()
org.rspeer.game.config.item.loadout.InventoryLoadout.isBagged
(boolean)
Deprecated Classes
Class
Description
org.rspeer.game.Combat
use
Combat
instead.
org.rspeer.game.Mouse
DO NOT USE EVER
Deprecated Annotation Interfaces
Annotation Interface
Description
org.rspeer.game.script.meta.ui.ScriptOption
org.rspeer.game.script.meta.ui.ScriptUI
Deprecated Methods
Method
Description
org.rspeer.commons.PriceCheck.getPrice
(int)
org.rspeer.commons.Time.getDefaultThreshold()
org.rspeer.commons.Time.setDefaultThreshold
(long)
org.rspeer.commons.Time.sleep
(int)
org.rspeer.commons.Time.sleep
(int, int)
org.rspeer.commons.Time.sleep
(long)
org.rspeer.commons.Time.sleep
(long, long)
org.rspeer.commons.Time.sleepUntil
(BooleanSupplier, int, long)
org.rspeer.commons.Time.sleepUntil
(BooleanSupplier, long)
org.rspeer.commons.Time.sleepUntil
(BooleanSupplier, long, long)
org.rspeer.commons.Time.sleepUntil
(BooleanSupplier, BooleanSupplier, long)
org.rspeer.commons.Time.sleepUntil
(BooleanSupplier, BooleanSupplier, long, long)
org.rspeer.commons.Time.sleepUntilForDuration
(BooleanSupplier, long, long)
org.rspeer.commons.Time.sleepUntilForDuration
(BooleanSupplier, long, long, long)
org.rspeer.commons.Time.sleepWhile
(BooleanSupplier, int, long)
org.rspeer.commons.Time.sleepWhile
(BooleanSupplier, long)
org.rspeer.commons.Time.sleepWhile
(BooleanSupplier, BooleanSupplier, long)
org.rspeer.commons.Time.sleepWhile
(BooleanSupplier, BooleanSupplier, long, long)
org.rspeer.game.adapter.component.inventory.Inventory.backpack()
org.rspeer.game.adapter.component.inventory.Inventory.bank()
org.rspeer.game.adapter.component.inventory.Inventory.equipment()
org.rspeer.game.adapter.component.inventory.Inventory.get
(long, Inventory.Format, boolean, List<ComponentQuery>)
org.rspeer.game.adapter.component.inventory.Inventory.get
(InventoryType)
org.rspeer.game.adapter.component.inventory.Inventory.get
(InventoryType, boolean)
org.rspeer.game.adapter.component.inventory.Inventory.queryOf
(InventoryType)
org.rspeer.game.adapter.component.inventory.Inventory.queryOf
(InventoryType, boolean)
org.rspeer.game.adapter.scene.PathingEntity.getEffect()
org.rspeer.game.adapter.scene.PathingEntity.getServerPosition()
org.rspeer.game.component.tdi.Prayers.toggle
(boolean, Prayer)
because prayer states are unsafe, particularly with things like flicking. this method is still fine to use outside of that
org.rspeer.game.config.item.loadout.EquipmentLoadout.getBagged()
org.rspeer.game.config.item.loadout.EquipmentLoadout.isWorn()
org.rspeer.game.config.item.loadout.InventoryLoadout.getExcessItems()
org.rspeer.game.config.item.loadout.InventoryLoadout.getIrrelevantItems()
org.rspeer.game.config.item.loadout.InventoryLoadout.getMissing()
org.rspeer.game.config.item.loadout.InventoryLoadout.isBagged()
org.rspeer.game.config.item.loadout.InventoryLoadout.isBagged
(boolean)
org.rspeer.game.Mouse.click
(boolean, int, int, int)
org.rspeer.game.movement.Movement.clearCachedPath()
org.rspeer.game.movement.Movement.getCachedPath()
org.rspeer.game.position.area.DiscreetRectangularArea.edges()
org.rspeer.game.position.area.RectangularArea.edges()
org.rspeer.game.query.results.QueryResults.toArray()
org.rspeer.game.script.meta.ScriptMeta.passive()
Deprecated Annotation Interface Elements
Annotation Interface Element
Description
org.rspeer.game.script.meta.ScriptMeta.passive()
Combat
instead.